Post by Ishy on Nov 7, 2014 1:53:56 GMT -5
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[attr="class","ishy-title"]Werewolves
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In early Europe long before the New World the tradition of transforming into a wolf was held as a great honor and with the help of a powerful Magi it was used as a symbol of protection for their villages as well as a spiritual and religious passage into manhood. A tradition dating back to the beginning of mans understanding of magic. It was tradition for the royal men of the villages to be transformed into wolves once a year on the night of the full moon as well have the added power and strength of the wolf while in human form. The rite of passage would one day come to an end as one generation of wolves attacked human neighboring village and the practice was eventually stopped. The men responsible were thus cursed to live the rest of their lives in the form they killed their neighbors in and no other wolves were created by magic, allowing time to kill the remaining ones. This group of bandit wolves however began biting people and eventually created the first Werewolves.
Though their stories are much older than the wolves who were later born into lycanthropy and would take up the majority of the Werewolf population, the cursed wolves numbers are extremely rare as the majority have been hunted and killed through out the centuries and still are to this day. The cursed wolves are actually very different than their younger counterparts in the sense the 'Elder' wolves are much bigger, extremely vicious, and have a long history of violence and bloodshed with not only other species but with their own as well. Unknowingly to most they are the true reason for the start of the supernatural war in Europe between 600 AD and 1,110 AD, the incident occurring shortly after the alpha of the cursed wolves, Drake, managed to recover a recipe for an amulet that would allow him and his pack to take their human forms upon contact.
The first generation of the cursed beasts-the few men who took part in the killing of the humans-are responsible for the species history of bloodshed and are the most dangerous generation of their royal house. They are still around but are few and are currently not playable; the leader Drake being the only playable cursed original at the current time. Second generations-such as family members who were not cursed but still passed on the gene-and beyond are available without a limit and are not as animalistic.
One of the only species known for their large packs, you can find at least one, if not more in almost every city in most states. Since there are sometimes multiple packs in one area, most common in the most populated cities, it is hard to differentiate clans by using their location like Magi. If large enough the clan will often times name the clan after a important leader/figure, a family name, or after the founder. Smaller ones in less populated places refer to their location.
The royal families are widely known among the Werewolf community but because of their reputation their numbers are few. With most other royal houses slowly dissipating through the centuries only four remain with one, Ulric's, being the smallest with only him and his sister remaining. The other royal houses are slightly larger but spread thin and don't hold as much power as the royal house of Ulric.
Werewolves in their Human form look just like a normal Human, though sometimes their canine teeth are more extended then a Humans. When the shift however their bones twist and shift and give them a more wolf like appearance.
Much like that of a wolf, Werewolves have superior hearing, smell, and sight, even in human form. Their sense of smell being their greatest attribute. They are extremely strong and can bust through most things. Though they are not as graceful and their reflexes are not as fast as a Vampires they are still better than that of a Human, making a Werewolf a force to be reckoned with.
The myth of moonstones among the Werewolf community state that they prevent forced changes during a full moon or even in intense situations but this is unclear as there have been no actual evidence to support this claim. Ulric and his cursed brethren are the only ones to have successfully managed to use the moonstones power to revert back to their permanent wolf forms but their methods are unknown.
Silver, being the most effective, burns the Werewolf's skin like acid but doesn't immediately kill it unless entered into the bloodstream and then is able to travel to the heart.
Although the full moon triggers a change in the lycan, it can also be triggered when provoked or angered and for some even during an intimate encounter, causing a bad encounter on whomever decides to be around them during the transformation.
Werewolves cannot control themselves when they shift depending on how they shift. If they shift during with the moon they cannot be stopped. When they shift from anger they aren't in control they are after the blood of the person who angered them but they can calm down and gain control if experienced enough. If they shifted during an intimate encounter they do have a degree of control and can be soothed by their lover.
Though originally used for Werecats, Wolfsbane became a popular sedative for Magi against Werewolves. Since little was known about the Werecats the herb was given the name Wolfsbane and surfaced among Magi as a very successful tool against the Were species around the time of the Werewolves reign in Europe. Now it isn't as widely known but is still used today by Magi and even Weres alike and is still a very effective way to subdue or if given massive injections kill a were. When under the Wolfsbane toxin the Were becomes weak and disoriented, their anger becomes uncontrollable but depending on the amount given are too weak to fight back. Currently this is a known way for vampires to subdue the were but Magi and Were's themselves have also been known to use this for personal reasons.
In both wolf and Human form, Werewolves are able to communicate and in some cases control their smaller ancestor wolves. They also have the ability to communicate with other Werewolves telepathically in wolf form as well.
Their venom cannot kill Vampires nor can it turn a Hybrid or Shifter. However, Werewolf venom is even more painful than Werecat venom and lasts slightly longer in the bloodstream, leaving the Vampire or Hybrid extremely weak and vulnerable with massive amounts of blood intake being the only cure. Shifters experience the same amount of pain and weakness but the venom eventually leaves their system within a few days. Without blood the damage left by a Werewolf bite of either of these vampiric species will take time to heal but will not be fully recovered until some blood is ingested. Two to three days for a Vampire and up to a week for a Hybrid depending on the amount of damage dealt.
A Werewolves blood is potent to a both species, causing a gagging sensation to over come them and leaving a bitter taste on their tongue.
If bitten by a Werewolf or if the lycan infected blood enters your bloodstream one will go under the lycanthrope transformation within the next cycle of the full moon. However, the lycanthrope virus can be reversed. One must take the antidote before the next full moon cycle, and therefore not undergoing the transformation.
In the case that one is born with the lycanthrope disease there is no cure. Almost all wolves were born and it is the only way they are guaranteed to receive the lycan gene. If one is born from two parents with the lycanthrope disease then they will be a Werewolf. If only one is a lycan then there is a 50% chance of being a Human or wolf. The possibility of being born Human is at its highest chance if the trait is inherited from a grandparent or two, leaving only a 5% risk of being infected. In the case of an inherited lycanthropy disease it doesn't manifest until the child reaches puberty or a tragic even may also trigger the event.
In very rare cases someone can gain the lyconthrope gene by being cursed. Only skilled Magi can perform this and usually it is a form of punishment but in certain cases individuals can choose this if one cannot find a Werewolf them self.
A Werewolves transformation is a painful one, though most begin to enjoy the pain because it happens so often. The first transformation is the hardest, being the first time their bones shift and twist to get transform into their new form. It starts when their body temperature spikes, making them feel extremely hot. They become covered in hair and their muscles bulk up to size.
All wolves are forced to change with the moon but sometimes anger or an intimate encounter can trigger a change as well, though the older the werewolf is the easier it is to control the shift. Angered shifts are faster and more exhausting because of the adrenaline coursing through their veins.
Werewolves age normally. However there is a way for them to become almost immortal. Children born with the disease and cursed wolves are automatically immortal.
Werewolves can mate with Vampire-Human Hybrids, Shifters, Humans, and of course other Were's. All cases ending in either a fully Human, Shifter, or Werecreature child depending on which parent's genes are stronger. Mating with a Werecat will cause a 50/50 chance of having either a Werewolf or Werecat and the same goes with Werebears. However they cannot mate with Vampires. If a Werewolf female mates with a male Vampire the DNA between the two would cancel each other out and thus eliminating chances of reproducing a Vampire-Werewolf hybrid or any child at all.
Werewolves inherit traits from their sexual partners. These traits vary on the species of said partner. Given time they will fade (the time it takes for a trait to fade becomes longer and longer as the wolf ages.). It is possible to mix and match traits.
-Vampires: Werewolves who mate with Vampires gain immortality(for turned weres) and increased strength and speed, at the cost of control when in their wolf form. This side affect can vary depending on if the vampire is a veggie or human drinker, human blood having a stronger effect.
-Hybrids: Werewolves mating with Hybrids only gain immortality(if turned).
-Shapeshifters: Werewolves mating with shifters gain increased control over their changing. Given time they can become almost identical to a shifter only have less control and they still must change on the full moon.
-Werewolves/Werecats/Werebears: A mating between two Werewolves strengthens both of them, increasing their speed and power and unlike a vampire does not affect their level of control.
-Natural-born Werewolves/Werecats/Werebears: If a Werewolf who is turned mates with one who was born, their immortality along with the addition to strength and speed transfers over.
Werewolves also become stronger than their mate, so they are always the strongest in the pairing.
[attr="class","ishy-subtitle"]History
In early Europe long before the New World the tradition of transforming into a wolf was held as a great honor and with the help of a powerful Magi it was used as a symbol of protection for their villages as well as a spiritual and religious passage into manhood. A tradition dating back to the beginning of mans understanding of magic. It was tradition for the royal men of the villages to be transformed into wolves once a year on the night of the full moon as well have the added power and strength of the wolf while in human form. The rite of passage would one day come to an end as one generation of wolves attacked human neighboring village and the practice was eventually stopped. The men responsible were thus cursed to live the rest of their lives in the form they killed their neighbors in and no other wolves were created by magic, allowing time to kill the remaining ones. This group of bandit wolves however began biting people and eventually created the first Werewolves.
Though their stories are much older than the wolves who were later born into lycanthropy and would take up the majority of the Werewolf population, the cursed wolves numbers are extremely rare as the majority have been hunted and killed through out the centuries and still are to this day. The cursed wolves are actually very different than their younger counterparts in the sense the 'Elder' wolves are much bigger, extremely vicious, and have a long history of violence and bloodshed with not only other species but with their own as well. Unknowingly to most they are the true reason for the start of the supernatural war in Europe between 600 AD and 1,110 AD, the incident occurring shortly after the alpha of the cursed wolves, Drake, managed to recover a recipe for an amulet that would allow him and his pack to take their human forms upon contact.
The first generation of the cursed beasts-the few men who took part in the killing of the humans-are responsible for the species history of bloodshed and are the most dangerous generation of their royal house. They are still around but are few and are currently not playable; the leader Drake being the only playable cursed original at the current time. Second generations-such as family members who were not cursed but still passed on the gene-and beyond are available without a limit and are not as animalistic.
[attr="class","ishy-subtitle"]Community
One of the only species known for their large packs, you can find at least one, if not more in almost every city in most states. Since there are sometimes multiple packs in one area, most common in the most populated cities, it is hard to differentiate clans by using their location like Magi. If large enough the clan will often times name the clan after a important leader/figure, a family name, or after the founder. Smaller ones in less populated places refer to their location.
The royal families are widely known among the Werewolf community but because of their reputation their numbers are few. With most other royal houses slowly dissipating through the centuries only four remain with one, Ulric's, being the smallest with only him and his sister remaining. The other royal houses are slightly larger but spread thin and don't hold as much power as the royal house of Ulric.
[attr="class","ishy-subtitle"]Human Form
Werewolves in their Human form look just like a normal Human, though sometimes their canine teeth are more extended then a Humans. When the shift however their bones twist and shift and give them a more wolf like appearance.
[attr="class","ishy-subtitle"]Animal Form
[attr="class","ishy-content"]Their nose and mouth jut forward to create a wolf snout, their teeth growing into fangs, and their eyes turn into a golden amber. Their nails grow and their hands and feet grow pads and shift into paws. Their spine extends out and becomes a tail. Their ears become long and pointed. The body becomes covered in long, thick fur.
However the more in control a wolf becomes the more human like they can become. With the younger (newly turned) wolves appearing almost completely like a wolf while the older ones can vary between the more classical werewolf (slightly apish, strong forelegs, upright) and complete wolf.
However the more in control a wolf becomes the more human like they can become. With the younger (newly turned) wolves appearing almost completely like a wolf while the older ones can vary between the more classical werewolf (slightly apish, strong forelegs, upright) and complete wolf.
[attr="class","ishy-subtitle"]Strengths
Much like that of a wolf, Werewolves have superior hearing, smell, and sight, even in human form. Their sense of smell being their greatest attribute. They are extremely strong and can bust through most things. Though they are not as graceful and their reflexes are not as fast as a Vampires they are still better than that of a Human, making a Werewolf a force to be reckoned with.
The myth of moonstones among the Werewolf community state that they prevent forced changes during a full moon or even in intense situations but this is unclear as there have been no actual evidence to support this claim. Ulric and his cursed brethren are the only ones to have successfully managed to use the moonstones power to revert back to their permanent wolf forms but their methods are unknown.
[attr="class","ishy-subtitle"]Weaknesses
Silver, being the most effective, burns the Werewolf's skin like acid but doesn't immediately kill it unless entered into the bloodstream and then is able to travel to the heart.
Although the full moon triggers a change in the lycan, it can also be triggered when provoked or angered and for some even during an intimate encounter, causing a bad encounter on whomever decides to be around them during the transformation.
Werewolves cannot control themselves when they shift depending on how they shift. If they shift during with the moon they cannot be stopped. When they shift from anger they aren't in control they are after the blood of the person who angered them but they can calm down and gain control if experienced enough. If they shifted during an intimate encounter they do have a degree of control and can be soothed by their lover.
Though originally used for Werecats, Wolfsbane became a popular sedative for Magi against Werewolves. Since little was known about the Werecats the herb was given the name Wolfsbane and surfaced among Magi as a very successful tool against the Were species around the time of the Werewolves reign in Europe. Now it isn't as widely known but is still used today by Magi and even Weres alike and is still a very effective way to subdue or if given massive injections kill a were. When under the Wolfsbane toxin the Were becomes weak and disoriented, their anger becomes uncontrollable but depending on the amount given are too weak to fight back. Currently this is a known way for vampires to subdue the were but Magi and Were's themselves have also been known to use this for personal reasons.
[attr="class","ishy-subtitle"]Abilities
In both wolf and Human form, Werewolves are able to communicate and in some cases control their smaller ancestor wolves. They also have the ability to communicate with other Werewolves telepathically in wolf form as well.
Their venom cannot kill Vampires nor can it turn a Hybrid or Shifter. However, Werewolf venom is even more painful than Werecat venom and lasts slightly longer in the bloodstream, leaving the Vampire or Hybrid extremely weak and vulnerable with massive amounts of blood intake being the only cure. Shifters experience the same amount of pain and weakness but the venom eventually leaves their system within a few days. Without blood the damage left by a Werewolf bite of either of these vampiric species will take time to heal but will not be fully recovered until some blood is ingested. Two to three days for a Vampire and up to a week for a Hybrid depending on the amount of damage dealt.
A Werewolves blood is potent to a both species, causing a gagging sensation to over come them and leaving a bitter taste on their tongue.
[attr="class","ishy-subtitle"]Infection
If bitten by a Werewolf or if the lycan infected blood enters your bloodstream one will go under the lycanthrope transformation within the next cycle of the full moon. However, the lycanthrope virus can be reversed. One must take the antidote before the next full moon cycle, and therefore not undergoing the transformation.
In the case that one is born with the lycanthrope disease there is no cure. Almost all wolves were born and it is the only way they are guaranteed to receive the lycan gene. If one is born from two parents with the lycanthrope disease then they will be a Werewolf. If only one is a lycan then there is a 50% chance of being a Human or wolf. The possibility of being born Human is at its highest chance if the trait is inherited from a grandparent or two, leaving only a 5% risk of being infected. In the case of an inherited lycanthropy disease it doesn't manifest until the child reaches puberty or a tragic even may also trigger the event.
In very rare cases someone can gain the lyconthrope gene by being cursed. Only skilled Magi can perform this and usually it is a form of punishment but in certain cases individuals can choose this if one cannot find a Werewolf them self.
[attr="class","ishy-subtitle"]Transformation
A Werewolves transformation is a painful one, though most begin to enjoy the pain because it happens so often. The first transformation is the hardest, being the first time their bones shift and twist to get transform into their new form. It starts when their body temperature spikes, making them feel extremely hot. They become covered in hair and their muscles bulk up to size.
All wolves are forced to change with the moon but sometimes anger or an intimate encounter can trigger a change as well, though the older the werewolf is the easier it is to control the shift. Angered shifts are faster and more exhausting because of the adrenaline coursing through their veins.
[attr="class","ishy-subtitle"]Aging
Werewolves age normally. However there is a way for them to become almost immortal. Children born with the disease and cursed wolves are automatically immortal.
[attr="class","ishy-subtitle"]Mating
Werewolves can mate with Vampire-Human Hybrids, Shifters, Humans, and of course other Were's. All cases ending in either a fully Human, Shifter, or Werecreature child depending on which parent's genes are stronger. Mating with a Werecat will cause a 50/50 chance of having either a Werewolf or Werecat and the same goes with Werebears. However they cannot mate with Vampires. If a Werewolf female mates with a male Vampire the DNA between the two would cancel each other out and thus eliminating chances of reproducing a Vampire-Werewolf hybrid or any child at all.
Werewolves inherit traits from their sexual partners. These traits vary on the species of said partner. Given time they will fade (the time it takes for a trait to fade becomes longer and longer as the wolf ages.). It is possible to mix and match traits.
-Vampires: Werewolves who mate with Vampires gain immortality(for turned weres) and increased strength and speed, at the cost of control when in their wolf form. This side affect can vary depending on if the vampire is a veggie or human drinker, human blood having a stronger effect.
-Hybrids: Werewolves mating with Hybrids only gain immortality(if turned).
-Shapeshifters: Werewolves mating with shifters gain increased control over their changing. Given time they can become almost identical to a shifter only have less control and they still must change on the full moon.
-Werewolves/Werecats/Werebears: A mating between two Werewolves strengthens both of them, increasing their speed and power and unlike a vampire does not affect their level of control.
-Natural-born Werewolves/Werecats/Werebears: If a Werewolf who is turned mates with one who was born, their immortality along with the addition to strength and speed transfers over.
Werewolves also become stronger than their mate, so they are always the strongest in the pairing.