Post by Ishy on Nov 7, 2014 2:23:07 GMT -5
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[attr="class","ishy-title"]Werebears
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Werebears are one of the oldest supernatural creatures, rivaling with Werewolves, to walk among us, having been created around 500BC. Their source of creation is widely known to those who know the legends of the one the ancients call Diana. Many have different theories as to how the first Werebear came to be but none know the truth. What is clear is her history of terror, violence, and bloodshed and the first group of Werebears that were sired by Diana were only the beginning of the mixed reputation that would follow all Werebears with them until the end of time. Because of the supernatural battle (600 AD - 1,110 AD) that took place in Europe as well as their reputation for having little to no control many supernatural species share a hatred for the large beasts and blame them, along with their creator, for the war and hunt are hunted down by both wolves and cats alike. Though the species is close to extinction that doesn't mean they are hiding in fear.
Unlike their cousins Werebears are largely loners. They prefer their own company and if with other Werebears forming a permanent pack is unlikely.
In their Human form a Werebear looks just like a normal Human would, though they might have a few teeth slightly extended from that of a normal Humans. When they shift, however, their bones crack and shift around to give them an appearance to match that of their bear type.
Their nose and mouth jut forward to create a bear snout, their teeth growing into fangs. Their nails grow and their hands and feet grow pads and shift into paws. Their spine extends out and grows, ending with a short extension out of the body giving them a short tail. Their ears become short and round and move closer to the top of the head. The body becomes covered in long, thick fur, the color varying on the bear type and often times the Were's hair color.
However the more in control a bear becomes the more human like they can become. With the younger (newly turned) bears appearing almost completely like a bear while the older ones can vary between the more classical look (slightly apish, strong forelegs, upright) and complete bear.
Werebears have superior sense over Humans, even in their own Human state. Their sense of smell is 14 times greater than a Humans and their strength is 10 times that of a Werewolf or Werecat and 14 times more than a Human in either form.
A Werebears venom is the least potent of the three main Were types but their bite is 10 times stronger than a Werecat and 20 times stronger than a Werewolfs.
Silver, being the most effective, burns the Werebears skin like acid but doesn't immediately kill it unless entered into the bloodstream and then is able to travel to the heart.
Although the full moon triggers a change in the shift, it can also be triggered when provoked or angered and for some even during an intimate encounter, causing a bad encounter on whomever decides to be around them during the transformation.
Werebears are ticking time bombs. They are easily angered, more so than Werewolves and are known to shift from the slightest mood change.
After a Werebear has shifted back into their human form that is when a Werebear is at their weakest. Once in their human form, not matter how old or skilled the were is, the Were is subject to a period of unconsciousness and is incapacitated for several hours. Only then is a Werebear susceptible to an easy attack.
Though originally used for Werecats, Wolfsbane became a popular sedative for Magi against Weres. Since little was known about the Werecats the herb was given the name Wolfsbane and surfaced among Magi as a very successful tool against the Were species around the time of the European Werewolves reign. Now it isn't as widely known but is still used today by Magi and even Weres alike and is still a very effective way to subdue or if given massive injections kill a were. When under the Wolfsbane toxin the Were becomes weak and disoriented, their anger becomes uncontrollable but depending on the amount given are too weak to fight back. Currently this is a known way for vampires to subdue the were but Magi and Were's themselves have also been known to use this for personal reasons. In a Werebears case the amount needed to effectively subdue the werebear is higher than their cousins for their size is much bigger and the toxin will burn through their system much faster.
In both bear and human form, Werebears are able to communicate and in some cases control their ancestor bears. They also have the ability to communicate with other Werebears telepathically in bear form as well.
Their venom cannot kill Vampires nor can it turn a Hybrid or Shifter. It can however cause a slight weakening that can only be cured with blood intake. For Shifters the pain and weakening will dissipate on it's own within a few days. Without blood the damage left by a Werebear bite of either of the vampiric species will take time to heal but will not be fully recovered until some blood is ingested. A few hours at most for a Vampire to regain some strength and few days for a Hybrid depending on the amount of damage dealt.
A Werebears blood is potent to a both species, causing a gagging sensation to over come them and leaving a bitter taste on their tongue.
If bitten by a Werebear or if the lycan infected blood enters your bloodstream one will go under the lycanthrope transformation but will not physically change into their animal until their first full moon. However, the lycanthrope virus can be reversed. One must take the antidote before the first transformation, and therefore not undergoing the transformation.
Unlike Werecats and Werewolves, Werebears aren't as easily made and require a large amount of venom to enter the bloodstream in order to trigger a change. Accidental infection is less likely as most Werebears will not stop until their victim is dead. Any Werebears created were created on purpose, or the victim was lucky enough to kill the Were or escape before death.
In the case that one is born with the lycanthrope disease there is no cure. If one is born from two parents with the lycanthrope disease then they will be the type of were as their parents. If only one is a lycan then there is a 50% chance of being a Human or Bear. The possibility of being born human is at its highest chance if the trait is inherited from a grandparent or two, leaving only a 5% risk of being infected. In the case of an inherited lycanthropy disease it doesn't manifest until the child reaches puberty or a tragic even may also trigger the event.
In very rare cases someone can gain the lyconthrope gene by being cursed. Only skilled Magi can perform this and usually it is a form of punishment but in certain cases individuals can choose this if one cannot find a Werebear them self.
Werebears go through a rather long transformation and it is far more painful than a Werewolves or Werecats. The first shift is excruciatingly painful one since their bones are taking the shape of a bear for the first time. It starts when their body temperature spikes, making them feel extremely hot. They become covered in fur, their bones twist, and their muscles bulk up to size.
All Werebears are forced to change with the moon but sometimes anger or an intimate encounter can trigger a change as well, though the older the Werebears is the easier it is to control the shift and the quicker they can transform.
Angered shifts are faster and more exhausting because of the adrenaline coursing through their veins. With Werebears this is more likely.
A Werebears venom works through the blood stream quickly but isn't as painful as their cousin Were's and isn't as potent. Someone bitten by a Werebear will be in pain during the first few hours of the venom entering the bloodstream. For Humans it eventually subsides due to the venom mixing with the person's genes and turning them into a were but the victim must have a large amount of venom in them in order for the turn to trigger.
Werebears age normally. However there is a way for them to become almost immortal. Children born with the disease are automatically immortal.
Werebears can mate with Hybrids, Shifters, Humans, and of course other Werecreatures. All cases ending in either a fully Human or werecreature child. Mating with a Werewolf will cause a 50/50 chance of having either a Werebear or Werewolf and the same goes for Werecats. The result of two Werebears mating is a 50/50 chance of the child taking after their mother's bear type or their fathers. They cannot be a mix of two bear types, ie. cannot be half giant panda and half polar bear. Were's also cannot reproduce with Vampires.
Werebears inherit traits from their sexual partners. These traits vary on the species of said partner. Given time they will fade (the time it takes for a trait to fade becomes longer and longer as the were ages.). It is possible to mix and match traits.
-Vampires: Werebears who mate with Vampires gain immortality(if turned) and increased strength and speed, at the cost of control when in their cat form. This side affect can vary depending on if the Vampire is a veggie or human drinker.
-Hybrids: Werebers mating with Hybrids only gain immortality.
-Shapeshifters: Werebears mating with Shifters gain increased control over their changing. Given time they can become almost identical to a Shifter only have less control and they still must change on the full moon.
-Werewolves/Werecats/Werebears: A mating between two Werecreatures strengthens both of them, increasing their speed and power and unlike a Vampire does not affect their level of control.
-Natural-born Werewolves/Werecats/Werebears: If a werecreature who is turned mates with one who was born, their immortality along with the addition to strength and speed transfers over.
Werebears also become stronger than their mate, so they are always the strongest in the pairing.
[attr="class","ishy-subtitle"]History
Werebears are one of the oldest supernatural creatures, rivaling with Werewolves, to walk among us, having been created around 500BC. Their source of creation is widely known to those who know the legends of the one the ancients call Diana. Many have different theories as to how the first Werebear came to be but none know the truth. What is clear is her history of terror, violence, and bloodshed and the first group of Werebears that were sired by Diana were only the beginning of the mixed reputation that would follow all Werebears with them until the end of time. Because of the supernatural battle (600 AD - 1,110 AD) that took place in Europe as well as their reputation for having little to no control many supernatural species share a hatred for the large beasts and blame them, along with their creator, for the war and hunt are hunted down by both wolves and cats alike. Though the species is close to extinction that doesn't mean they are hiding in fear.
[attr="class","ishy-subtitle"]Community
Unlike their cousins Werebears are largely loners. They prefer their own company and if with other Werebears forming a permanent pack is unlikely.
[attr="class","ishy-subtitle"]Human Form
In their Human form a Werebear looks just like a normal Human would, though they might have a few teeth slightly extended from that of a normal Humans. When they shift, however, their bones crack and shift around to give them an appearance to match that of their bear type.
[attr="class","ishy-subtitle"]Animal Form
Their nose and mouth jut forward to create a bear snout, their teeth growing into fangs. Their nails grow and their hands and feet grow pads and shift into paws. Their spine extends out and grows, ending with a short extension out of the body giving them a short tail. Their ears become short and round and move closer to the top of the head. The body becomes covered in long, thick fur, the color varying on the bear type and often times the Were's hair color.
However the more in control a bear becomes the more human like they can become. With the younger (newly turned) bears appearing almost completely like a bear while the older ones can vary between the more classical look (slightly apish, strong forelegs, upright) and complete bear.
[attr="class","ishy-subtitle"]Strengths
Werebears have superior sense over Humans, even in their own Human state. Their sense of smell is 14 times greater than a Humans and their strength is 10 times that of a Werewolf or Werecat and 14 times more than a Human in either form.
A Werebears venom is the least potent of the three main Were types but their bite is 10 times stronger than a Werecat and 20 times stronger than a Werewolfs.
[attr="class","ishy-subtitle"]Weaknesses
Silver, being the most effective, burns the Werebears skin like acid but doesn't immediately kill it unless entered into the bloodstream and then is able to travel to the heart.
Although the full moon triggers a change in the shift, it can also be triggered when provoked or angered and for some even during an intimate encounter, causing a bad encounter on whomever decides to be around them during the transformation.
Werebears are ticking time bombs. They are easily angered, more so than Werewolves and are known to shift from the slightest mood change.
After a Werebear has shifted back into their human form that is when a Werebear is at their weakest. Once in their human form, not matter how old or skilled the were is, the Were is subject to a period of unconsciousness and is incapacitated for several hours. Only then is a Werebear susceptible to an easy attack.
Though originally used for Werecats, Wolfsbane became a popular sedative for Magi against Weres. Since little was known about the Werecats the herb was given the name Wolfsbane and surfaced among Magi as a very successful tool against the Were species around the time of the European Werewolves reign. Now it isn't as widely known but is still used today by Magi and even Weres alike and is still a very effective way to subdue or if given massive injections kill a were. When under the Wolfsbane toxin the Were becomes weak and disoriented, their anger becomes uncontrollable but depending on the amount given are too weak to fight back. Currently this is a known way for vampires to subdue the were but Magi and Were's themselves have also been known to use this for personal reasons. In a Werebears case the amount needed to effectively subdue the werebear is higher than their cousins for their size is much bigger and the toxin will burn through their system much faster.
[attr="class","ishy-subtitle"]Abilities
In both bear and human form, Werebears are able to communicate and in some cases control their ancestor bears. They also have the ability to communicate with other Werebears telepathically in bear form as well.
Their venom cannot kill Vampires nor can it turn a Hybrid or Shifter. It can however cause a slight weakening that can only be cured with blood intake. For Shifters the pain and weakening will dissipate on it's own within a few days. Without blood the damage left by a Werebear bite of either of the vampiric species will take time to heal but will not be fully recovered until some blood is ingested. A few hours at most for a Vampire to regain some strength and few days for a Hybrid depending on the amount of damage dealt.
A Werebears blood is potent to a both species, causing a gagging sensation to over come them and leaving a bitter taste on their tongue.
[attr="class","ishy-subtitle"]Infection
If bitten by a Werebear or if the lycan infected blood enters your bloodstream one will go under the lycanthrope transformation but will not physically change into their animal until their first full moon. However, the lycanthrope virus can be reversed. One must take the antidote before the first transformation, and therefore not undergoing the transformation.
Unlike Werecats and Werewolves, Werebears aren't as easily made and require a large amount of venom to enter the bloodstream in order to trigger a change. Accidental infection is less likely as most Werebears will not stop until their victim is dead. Any Werebears created were created on purpose, or the victim was lucky enough to kill the Were or escape before death.
In the case that one is born with the lycanthrope disease there is no cure. If one is born from two parents with the lycanthrope disease then they will be the type of were as their parents. If only one is a lycan then there is a 50% chance of being a Human or Bear. The possibility of being born human is at its highest chance if the trait is inherited from a grandparent or two, leaving only a 5% risk of being infected. In the case of an inherited lycanthropy disease it doesn't manifest until the child reaches puberty or a tragic even may also trigger the event.
In very rare cases someone can gain the lyconthrope gene by being cursed. Only skilled Magi can perform this and usually it is a form of punishment but in certain cases individuals can choose this if one cannot find a Werebear them self.
[attr="class","ishy-subtitle"]Transformation
Werebears go through a rather long transformation and it is far more painful than a Werewolves or Werecats. The first shift is excruciatingly painful one since their bones are taking the shape of a bear for the first time. It starts when their body temperature spikes, making them feel extremely hot. They become covered in fur, their bones twist, and their muscles bulk up to size.
All Werebears are forced to change with the moon but sometimes anger or an intimate encounter can trigger a change as well, though the older the Werebears is the easier it is to control the shift and the quicker they can transform.
Angered shifts are faster and more exhausting because of the adrenaline coursing through their veins. With Werebears this is more likely.
A Werebears venom works through the blood stream quickly but isn't as painful as their cousin Were's and isn't as potent. Someone bitten by a Werebear will be in pain during the first few hours of the venom entering the bloodstream. For Humans it eventually subsides due to the venom mixing with the person's genes and turning them into a were but the victim must have a large amount of venom in them in order for the turn to trigger.
[attr="class","ishy-subtitle"]Aging
Werebears age normally. However there is a way for them to become almost immortal. Children born with the disease are automatically immortal.
[attr="class","ishy-subtitle"]Mating
Werebears can mate with Hybrids, Shifters, Humans, and of course other Werecreatures. All cases ending in either a fully Human or werecreature child. Mating with a Werewolf will cause a 50/50 chance of having either a Werebear or Werewolf and the same goes for Werecats. The result of two Werebears mating is a 50/50 chance of the child taking after their mother's bear type or their fathers. They cannot be a mix of two bear types, ie. cannot be half giant panda and half polar bear. Were's also cannot reproduce with Vampires.
Werebears inherit traits from their sexual partners. These traits vary on the species of said partner. Given time they will fade (the time it takes for a trait to fade becomes longer and longer as the were ages.). It is possible to mix and match traits.
-Vampires: Werebears who mate with Vampires gain immortality(if turned) and increased strength and speed, at the cost of control when in their cat form. This side affect can vary depending on if the Vampire is a veggie or human drinker.
-Hybrids: Werebers mating with Hybrids only gain immortality.
-Shapeshifters: Werebears mating with Shifters gain increased control over their changing. Given time they can become almost identical to a Shifter only have less control and they still must change on the full moon.
-Werewolves/Werecats/Werebears: A mating between two Werecreatures strengthens both of them, increasing their speed and power and unlike a Vampire does not affect their level of control.
-Natural-born Werewolves/Werecats/Werebears: If a werecreature who is turned mates with one who was born, their immortality along with the addition to strength and speed transfers over.
Werebears also become stronger than their mate, so they are always the strongest in the pairing.
Great thanks to Jason.