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Dec 2, 2014 2:19:35 GMT -5
Post by Deleted on Dec 2, 2014 2:19:35 GMT -5
Every Wednesday I publish a video game review on my blog. It's something I've been doing since 2011. I usually share these reviews on other sites I'm active on, so thought I'd dedicate this thread to current reviews I've been writing. Let's start things off with the review I wrote last week capping off Thanksgaming Month. Hallo und herzlich willkommen ToriJ: Videospiele Bewertungen. Tori here, and today to cap off Thanksgaming Month we're looking at what many fans consider as the best Elder Scrolls game of all time, Morrowind! It's actually not that windy in Morrowind. Kinda disappointed. The game kicks off with you as a prisoner. You know, I'm starting to notice a pattern developing here. Only, instead of nearly being beheaded and having to contest with a fire breathing dragon, you just walk off a boat and deliver papers to some guy. They say you're a free man (even when you choose to play as a woman), but you're actually not because right after delivering those papers you have to deliver a message to another guy over in Balmora, and then you have to follow his orders. Or spend three-hundred hours just doing side-quests. Whatever you feel like. Who's looking at you, kid? While you're inside the boat you get to decide on your name, once on the docks you get to edit your character's appearance, race, etc., and after that you get to decide your class in three different ways. From there, you can explore the wonderful world of Morrowind, which is actually quite beautiful for a game that came out in 2002. Here's the bad news, YOU HAVE TO READ! May not be bad if you already read a lot, but if you're used to voice acting doing all the work for you, you're going to be in for a bad time. I know it's not intentional, but the game kind of leads you into a false sense of security like they're going to talk the whole time, and then BAM! Text. Just text, text, and more text. Kind of like what you're reading right now. You, person who's skimming this post because you're too lazy to read it all, don't play Morrowind. The people you encounter may have a line or two to say in greeting, and that's it. They'll even talk when you don't want them to. You'll just be passing by, and a guy will go “Today's your lucky day!” Stay away from me! I don't want what you're selling, just leave me alone. What do you mean my unarmed skill increased? I have a sword! When exploring the world of Morrowind, you must always remain on your guard and mind your surroundings, and for no reason, look up to watch out for flying beasts. We call them Cliff Racers. You can't see it right now because it's above me, but that's what happening. I'm being attacked by one. I didn't even know how I was losing health until I looked up. Turns out all those people who never look up in the movies do exist in real life. I'm one of them. To make matters worse, the sword wasn't doing jack shit against this thing. I didn't know what the run button was, so I was trying to hop away from the monster, and then I died. It's shift by the way. Holding down shift helps you run, it also decreases your stamina which is the little green bar you see in the picture above. That goes down when performing stronger attacks, running, and jumping. I did enough jumping to make up a Mario game. Good way to get your acrobatic skill up, though. In Morrowind, anything can happen. A man can even fall from the sky. Like so: ON HIS FEET! Do you have any idea how much that would hurt? Your legs would just smash in! What was he doing anyway?
Moral of the story: Never take “I believe I may have found the correct formula” as an acceptable result when dealing with magic. Do you mind if I take your clothes? I didn't think so. For me? Oh, you shouldn't have. I like that no matter how insufficient an item may be, you can just take it. Bottles, cups, food, candles, if it's laying around somewhere, all you have to do is go up to it and snatch it. Provided there's no one around to stop you. “Good evening, officer. I was just admiring this fine bottle of... empty.” They speak a lot about the natives not warming up to you straight away, but even when they're not fond of you at the start I don't feel like they want me to go away. They're easily approachable and always willing to offer you advice and give you information. They sure do treat foreigners nicer than some countries I know. Are we sure this place isn't Canada? Walk it out! Like a lot of Bethesda RPGs, you have your option of third-person and first-person perspective at the push of a button. This should be a really cool feature to have in a game, but sadly one perspective always wins out over the other. The Elder Scrolls are very much meant to be played from a first-person perspective. While it's cool to actually see your character, the game just doesn't play as well from that angle than when you have it on the default setting. When it all comes down to it, the game is just boring! You'd be running around the open-world, perhaps run into one or two people on the road, a couple of monsters here and there to kill, and it's exhausting. I was already tired of the game from just traveling to the first city. At least the Elder Scroll games provides a realistic sense of travel, because if you walked that much distance you would be worn out by the time you got to the city. Where's the inn at? I'm alone with a guy who has no shirt, with a bed nearby. Awkward... If you like Morrowind, keep on liking it. Let's face it nothing I say is going to change your mind anyway. If you're on the fence about Morrowind, you really need to think if any of the things I mentioned would be a turn off for you. The Elder Scrolls offer a very different role-playing experience from games made by companies like Square Enix, and BioWare, which isn't a bad thing. It's good to have variety, and for that reason I'm still thankful this game exists. If you didn't like Morrowind, don't feel bad. You're not alone. Try itThis concludes Thanksgaming Month! Thanks for joining me in this trip through time, and I hope to see you all next month when I review games you most likely never heard of. Happy Thanksgiving!
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Dec 3, 2014 14:58:22 GMT -5
Post by Deleted on Dec 3, 2014 14:58:22 GMT -5
Zdravstvuyte i dobro pozhalovat' v Video obzory igr ToriJ -kh godov. Okay, I'm officially declaring December, Funcember, because we have a lot of fun games lined up this month, and we're starting out with San Francisco Rush Extreme Racing! My first racing game since 2012. That's a long time to go without a single racing game. Why did I ever stop? Oh, that's why. All right, after you take a cue tip to dust out the cartridge, and turn the system on and off a couple of time to get it working, the game will start right off. From Atari and Midway, remember those guys? Good times. If you just want to race you can select One Race and go from there. You have a couple of maps to choose from with a set difficulty rate, and every map has short cuts you can discover to increase your chances of winning. There's nothing like a game which encourages cheating. The cars are separated by difficulty too, and there are eight cars overall, giving you your choice of color and the usual automatic and manual setting. Manual is a terrible setting. You put it on the highest possible setting you can get it, and you'd still be lagging behind the other cars. Automatic is just an all around more enjoyable experience. Except when this happens. You know what, the next time someone asks me why I don't drive, I'm just going to show them this picture. I think it summarizes all the the reasons why I should NEVER be allowed behind the wheel. Notice the number counting down on the top right corner of the screen? That's your timer. In each course there are several checkpoints you need to reach in order to get more time. If you run out of time the race will automatically end and you'll get a game over. Which would be bad, if you didn't get a game over for finishing the race anyway. I think someone didn't understand how the game over screen works. The object of the game is to go fast, only problem is the faster you go, the most likely you are to crash. Those corners are like ninjas, extremely deadly and they'll stealth kill you. I have to slow down just to turn! You also have places on the road where you can jump up through the air. It's actually a pretty cool way to pick up speed, and you can jump over cars. A lot like this: Look at that! How cool is that? That is some Fast and Furious quality stuff right there. As the name would imply, every single course takes place in San Francisco. On the first track you get to drive across the Golden Gate Bridge which is probably as close as perfect to an introduction as you can get. Far as I can tell none of these races are authorized, one course has a bunch of buses passing you by as obstacles! Where are the police at? Between demons, and the Tanner family, San Francisco is a dangerous place to live. Another thing to keep in mind is that your car can be pretty badly damaged. Apologies to all the car lovers out there who are currently weeping at this picture. If you hit the walls, or other cars (and cars will hit back) it damages the car enough to where it looks like it really did come out of an action movie. Rush even has action movie car logic that if you so much as hit something slightly, or flip over, the car will explode. Was there a gas leak or did somebody put a bomb in the car!? There are enough explosions in this game to fill up a Michael Bay movie. Don't believe me? Start the slide show! Just add Megan Fox, remove all originality whatsoever, and you have a Michael Bay movie. You all saw that, right? Unnecessary roughness on the track! That's a red flag if I ever saw one. Let's look at Circuit. Basically, you make a profile, pick your car, and you go through multiple different tracks and try to earn as many points as you can each race to get to the top. There isn't much to it than that. They will however pick all of the hardest tracks they possibly can, and make you race them over and over again. This track is so hard even the computer is crashing! The only other mode available is practice where you can try to decrease the number of times you crash and die. The shortcuts you can find are pretty neat, also. I managed to find one that was on rooftops and you had to keep jumping higher and higher to get over them. I didn't go high enough. Rush goes up to two player with a split-screen across the middle, making it progressively harder to see where you're going. You can see the things on your sides okay, but everything in front of you is kind of difficult to grasp, and the map is like barely visible on the screen. If you so much as look in that direction it's like texting and driving. If you don't have the skills you're going to end up in a melodramatic PSA commercial. Last, but certainly not least, is the music! This game has a bunch of busting tracks to listen to while you're racing and/or crashing. Most of all who could forget the tune that plays after you finish a race? Rush is available on the Nintendo 64, and Sony PlayStation. I only played the N64 version so that the only one I can vouch for as being good. But if the PlayStation is all you can find it on then go for it. If you like racing games with challenging tracks, fun beats, and lots of explosions, this game was tailor made for you! Get itBy the way, that person racing with me for the screenshot? My nephew. He's bad at racing games so I tricked him into playing it with me by saying whoever crashes the most cars wins. He even let me record it! I love kids, I really do. Let me know what you think about Rush in the comments below, and what games you'd like to see me play in the future? Toriy podpisaniya proch'.
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Dec 10, 2014 19:51:02 GMT -5
Post by Deleted on Dec 10, 2014 19:51:02 GMT -5
ava'yorn vur aldoer ekess torij ui|ulph video nibel reviews. Feel the rage! Dragon rage, as we take on the role of Cael as he sets out to free the rest of the dragon race enslaved by orcs. A bunch of dragons being pushed around by orcs! How does that happen? Orcs are like these little ugly green things, and dragons are huge while breathing fire! What's that? They took away the element that granted them the power of fire? Who was guarding? They should have gotten Smaug to guard that, he would have made those orcs wet themselves. Long story short, we get a quick plot setup in the opening to give us an excuse to go around killing orcs, and kill orcs we shall! Aww! How cute. Look at this guy, that's not something that can strike fear into the hearts of your enemies. He's more something a woman would have a little figurine of on her shelf. In fact, I'm going to check my mom's collection real quick to see if he's in there. The game introduces us to the basic game mechanics in a tutorial level, accompanied by voice over narration that sounds so incredibly bland, you feel like you're playing a video game. No immersion whatsoever. That is a terrible way to start the game off, and once you finish with the tutorial they make you watch the same cut-scene you saw before coming to the title screen. It's bad enough when a game does that as soon as you hit start, but after you already played a level? One of these days I'm going to track down the person who thought it was a good idea to do that. He has some explaining to do. Or she. Blew your mind, didn't I? Burn you orc b*****s! The flight controls for the dragon are all over the place. You're either flying too slow to evade projectiles thrown by the orcs, or you fly right over the target you're trying to destroy when you get close. There's no aiming with the fire breath at all, you just press the attack button and pray for a miracle. Your dragon power is basically the ability to change colors. You can be red, blue, green, depending on the corresponding element. This powers up your attacks and provides you with armor, unfortunately you never seem to have enough mana. You'll either be in the middle of battling orcs, or trying to blow something up, and you'll be out of juice in a matter of seconds. Then you need to find some orcs to feast upon in order to replenish it. By the way, you can eat orcs! Orcs: Good for nutrition, but terrible in your mouth! YUCK! Why is everything that's supposed to be good for you always taste awful? There's a conspiracy in there somewhere. Each stage usually comes with a specific goal in mind, like chasing wagons carrying off dragon eggs, or destroying orc bases to make room for a nest. As for the overall story, it's actually not that bad. You have a young dragon who manages to break free from enslavement and takes the fight to the orcs, starting out with baby steps against them and then growing into bigger, and better things as time goes on. He's not alone, either. Cael is accompanied by Adara, a tiny little girl who looks like a fairy, or a pixie, but is actually called a sprite. Not sure what they were thinking there. I know what they were thinking here! Hey, thirteen year olds, come play our game, you'll love it. There's actually some very good banter between Cael and Adara, which is impressive considering it's all one sided. Dragons can't talk. They can only snort, growl, roar, and breathe fire. So, she's actually speaking for both of them, and believe me when I say her voice is enough. “If I'm here, and you're here, then who's watching the eggs?” Uhh... The invisible man? Well, crap. HEY! GET AWAY FROM MY EGGS YOU ROTTEN ORCS! YOU DON'T BELONG HERE! Another thing I like about this game are the game overs. If you fail on the stage about chasing down wagons, Adara will reprimand your incompetence and then lose her will to fight. On one stage when you die orcs will feast on your flesh! Your flesh! All you get in these moments are screens with a text blurb on it, but you know that wouldn't have been a pretty sight. “Hey, Earl, you got to try this dragon tail! It's delicious!” “No way, man, I can't eat another bite after eating the head.” Not that I would have any personal experience with eating dragons. None at all. To sum it up, Dragon Rage can be a fun game, but the actual gameplay mechanics are annoying! They make the game just that much more harder than it needs to be. The premise, story, and the characters? No complaints there. If you like dragons, if you like faeries, or if you just enjoy setting things on fire, you might be able to look past its low points. Unless gameplay is important to you, in that case I'd say pass. Try itYou have your dragon claws, your dragon feet, dragon breast, dragon wings. The dragon claws are really crunchy because they take care of those things. Really sharp. You have to be careful swallowing because they will slice open your throat from the inside out. You'd just be standing there and then a dragon claw would be sticking out of your neck. nomeno ui torij quilinsir stoda.
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Dec 17, 2014 19:12:11 GMT -5
Post by Deleted on Dec 17, 2014 19:12:11 GMT -5
Hello ar' creoso a' ToriJ's Video Game Reviews. The Hobbit: The Battle of the Five Armies comes out today! We're ending another movie trilogy, it's crazy! I can't think of any better way to honor the end of one trilogy, than by talking about the end of another. It's The Lord of the Rings: The Return of the King by EA Games! For Middle-earth! Hail to the king, baby! The game starts off with a beautiful image of the one and only Viggo Mortensen as Aragorn with his whole army behind him, of course being accompanied by the epic Lord of the Rings soundtrack. I'd say I wish I could see Aragorn and Eddard Stark from Game of Thrones team up, but that already happened in the first movie. 2001 was a crazy year, people still liked President Bush. Here we have – Wait a minute, what's that? It's everything I ever wanted! They have a co-op! An actual co-op mode! You can't play the opening level with Gandalf, but still, they finally did it! Best thing about it is after you beat the game, and unlock everything, you can play as any character you want in any of the stages. Speaking of the characters... GANDALF! Look at all the characters there are to choose from! Well, not in that picture because they're all locked, but still. You aren't just limited to three characters and one bonus unlockable, all of the main guys are here. Gandalf the White, Frodo, Sam, the three from the last game, even Pippin and Merry! All with their own play style. It's a happy day in Middle-earth, except for all the monsters that wants to kill you. A wizard is never late, nor is he early, he arrives precisely when he means to. We kick things off near the end of the Battle of Helm's Deep where Gandalf swoops in with the reinforcement to save the day. Once again we're treated to footage from the movie before transitioning into gameplay, and I can think of no better way to get you pumped up for a level than watching the Lord of the Rings trilogy. My god, that's a lot of experience points! You can only play as Gandalf in the first level, but once you're done with that more characters open up to you. Nothing has changed controls wise from the previous game, so if you played The Two Towers then you already know what to expect. Return of the King makes it easy to get lost in the crowd of enemies by making it damn near impossible to see where you're at, and panning the camera so far away from the characters doesn't help. I'll be swinging left and right only to realize I'm hitting the wall. Beware of ents, they will step on you. Everybody wants my bling. Multiplayer doesn't come with a split-screen, instead you'll just be unable to continue on until your companion catches up. Given how much of a headache split-screens bring with them I think I honestly prefer this method. Some times main characters will accompany you as NPCs, mainly when you play the Path of the King. Replace any of these characters with people who weren't there in canon and the scenes won't be as insync. A small price to pay for having the option to mix things up. Some stages are straightforward with killing enemies and getting to the end, others require you defend a castle from being overrun by orcs if you wish to advance, or they'll have an added objective like not letting the Wraith above spot you. A good chunks of the actors from the movies reprise their roles. You have Sean Astin as Sam, Billy Boyd as Pip, Christopher Lee as Saruman. Most of the people who voiced the last game come back except for Viggo Mortensen and Orlando Bloom, which you wouldn't even notice playing the game because the people they got to play them do a pretty spot on impression of their voices. The game comes with interview with cast members, artwork, etc. Burn you orc bastards! Enemies are a bit more varied in this installment. Don't get me wrong, you're still going to be drowning in orcs, but you have the army of the dead that Aragorn gets as enemies, as well as the King of the Dead himself as a boss. The mumakil that Legolas take down in the movie makes an appearance, and trust me you're going to want to play as him to complete the level. You can have Aragorn or Gimli up to level twenty and their projectiles won't do jack to it. You'll just be firing at it for all eternity. Shelob makes an appearance as a boss, and so does Gollum in the last stage. The game follows the movie pretty closely as the last game did, and I think Return of the King was the best one to make a game out of because of all the things that happened between the three main groups. The Two Towers relied on a lot of Fellowship scenes in the beginning whereas here we have three stages tops that take place at the end of The Two Towers. Saruman, Gandalf comes to Isengard no longer seeking your counsel! The Return of the King is a fun game. If you're a fan of the series and just looking for something to kill time while playing as your favorite character, I'd give this game a go. In fact, I would recommend you just skip The Two Towers altogether and go straight to this one. EA rectifies (I can't believe I'm saying that) the problems that the last game has and makes Return of the King all the more better for it. Play with a friend! The fate of Middle-earth could very well depend on it, and if you have a friend you can just put all the blame on them. Get itLegolas is ridiculously overpowered! Not just in the game, but in the movies! Have you seen The Desolation of Smaug? He's just jumping all over the place putting arrows into EVERYTHING! Did somebody get the bandana from Metal Gear Solid because he never runs out of arrows! Okay, guys, who would win between Legolas, Green Arrow, Robin Hood, Hawkeye, Link, and Katniss from the Hunger Games, if they were to face off in six way winner take off arrow competition? That'd be a good match, I'd pay to see that.
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Jan 13, 2015 1:17:23 GMT -5
Post by Deleted on Jan 13, 2015 1:17:23 GMT -5
gamarjoba da mivesalmebi ToriJ video t’amashis mimokhilva. Whew, we have a big one here today. Shadow of the Beast. And not even the good Shadow of the Beast, we're playing the Sega Genesis version. The Genesis port was notorious for being exceptionally bad due to increasing the default 50 Hz refresh rate to 60, because that was the standard for all Sega Genesis games in North America. So, the game became more difficult because it was running 16.7% faster than intended. Blast processing! Throw your hands in the air, and wave them like you just don't care! Like most 8 to 16 bit games, Shadow of the Beast starts right off. No cut-scene, no text scroll that I know of, just right into the action with a purple beast in blue underwear. You can punch, you can jump, and you can perform a flying kick while in the air, and that's it. The health bar is basically the number twelve that goes down with each hit you take, and every hit you give back you score points. When your health goes down to zero you start back at the beginning and there are no continues. Because we wouldn't want to make the game fair or anything. Enemies are going to be coming at you faster than the speed of light. There will be nothing one second and then in the next you'll be hit by an enemy. You need to have the perfect memorization and reflexes to make it anywhere on this game, which can pretty much be said for every game in the 16 bit era. Only those games gave you ample time to react, here it's like the Weeping Angels, if you so much as blink you're going to find yourself in the middle of the wilderness, wondering why they didn't just kill you. You can duck, but the ducking isn't very good. This is as far down as you can go. I still got hit by a fireball in this position. Would it had killed them to allow you to duck a little bit lower? Believe it or not, the game actually does have a story. The purple guy in the loincloth name is Aarbron. He was abducted at a young age by the evil beast lord, Maletoth, turning him purple. But one fateful day, Aarbron remembers that he didn't used to always be purple, and upon learning that Lord Maletoth executed his own father before his very eyes, Aarbron sets out to avenge his father's death and slay the beast lord once and for all! I would be happy to avenge him too, if I knew where the hell I was supposed to go! Anyone who has played a lot of 2D side scroller games will know that right is your go to direction, and left just leads to a dead end. Some games lets you go left, and this is one of those games. With a little exploring you can find a well, and your home. The well requires a key to open whereas your home seems to be filled with monsters trying to kill you! Not very roomy. I don't know about this. The last time I went down the bottom of a well in a game it went badly. This is about as close as the game comes to a cut-scene, an image and then a text scroll underneath it. This happens with both the well and when you enter your house. Didn't I already play a game that tried to get me to read? Funny how the game with less amount of text manages to be more boring with it than the game that threw it at you around every corner. There are a lot of different enemies throughout the course of the game, and they'll come at you from either side of the screen. Some times it won't even be enemies, it will just be rocks, like someone is just standing off screen throwing rocks at you. We have eye balls that vanish and then reappear causing damage if you stand too close to them. You got to get the pattern down exactly to get past them. Take so much as a wrong turn in this game and you'll find yourself between a rock and a hard place. I knew I should have taken that left turn at Albuquerque. Where did that statue come from?! It wasn't there before. Look how big that enemy is, there's no way you're getting past that thing. You can punch it, but a lot of good that's going to do you when it can kill you in one hit. This game doesn't screw around, it knows you want to win, it knows you actually wants to make progress, and it's going to take every opportunity it can to give you the middle finger! “Try to get past this challenge, asshole! You came to the wrong cave!” I never thought I'd say this, but I think I'd rather play Dark Souls. Not long before you meet the skeleton of death you can punch these little green bugs over and over again with no end in sight unless you punch them and proceed right until they just vanish. Where were they? Hanging out with the guys throwing rocks off screen? For a game that came out in the early 1990's, the graphics are superb and I love the artwork. All the enemies are pretty creative and not something you'll soon forget. Even Aarbron's design is pretty neat if you can get past the hideous looking loincloth. I just can't. The music is pretty enjoyable to listen to as well. There aren't many tracks in the game, but it's one of the few times I don't mind listening to the same song repeatedly, it's actually pretty catchy. There isn't much else to say, Shadow of the Beast is a good game that didn't have much luck being ported to the Sega Genesis. If you want to play it you're probably better off getting it for the Commodore Amiga, or finding the European or Japanese version of the Sega Mega Drive. If you're one of those hardcore gamers who enjoy playing games that are nearly impossible, then go ahead. Try your luck. Only a few people who came across this game has managed to complete it. Merry Christmas. Try it
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Jan 13, 2015 1:18:53 GMT -5
Post by Deleted on Jan 13, 2015 1:18:53 GMT -5
Hallo en welkom op Torij 's Video Game beoordelingen. It's New Year's Eve, and what a crazy year it's been; we've had Final Fantasy, Katamari Damacy, Eternal Darkness, Spider-Man, Silent Hill, and Shadow of the Beast, and I thought what better way to cap off 2014 than a post-nuclear role playing game; the original Fallout. If you're anything like me then chances are you were introduced to the series through Fallout 3. Well, Fallout 1 is a lot different. There's no first-person perspective in this game it's more of an overhead view like you'd find in a strategy game. Before you can do anything else you need to create your character. I can't remember the last game that let me play as a Russian. You have three preset characters to choose from that you can modify, or you can create a new one from scratch. The game starts off with the overseer of Vault 13 telling you that you need to find a control chip for their water petrifaction system unless you like the idea of dying from dehydration. Nobody knows where you can find the chip, but another vault is marked on your map to give you somewhere to go to begin your search. He's dead, Jim. Why does the Vault 13 uniforms look like they came from the Uncanny X-Men? Anyways, in order to do anything worth while you have to have a certain set of action points. You can be just trying to use a weapon only for it to tell you you don't have enough action points. The game starts you off with a handgun and a knife, and you can find more weapons and items by looting corpses. Like the skeleton laying next to you. Not like he needs it now. There are these annoying rats that attack you while you're making your way out of the caves. They're not above stalking you either if you choose to just walk on by. Being an RPG it's only natural that you can still miss shooting a target even if you're standing in point blank range because fuck logic. Even just walking around in this game is annoying. Best way to look at it is like moving pieces of a board game. You can only go so many steps before it's the other guy's turn. They don't like it when you search the bookcase. Your inventory usually consist of weapons, healing items, and anything else you can carry. Keep in mind that there is a weight limit, so there's only so much you can carry at any one time. What the hell is that bright red thing on the left supposed to be? Looks like a dildo. I love how people will give you shit if you enter a town with weapons “What the hell are you doing? You can't bring that in here!” I had several people commenting on it in Vault 13 before it occurred to me to holster the damn thing. Just like in real life if you run around with a weapon unholstered you're going to draw attention to yourself and get the cops on your ass. You can always tell when you're talking to someone important because the screen will cut away to a closeup of the guy and they'll have a voice actor. Otherwise, the only thing you get are text screens one after another, but I don't find reading through them all as tedious as they were in Morrowind. One thing I do find annoying is that the NPC's text will move on to the next sentence before you even had the chance of finishing. Hello! Can you go back to the last line please? I wasn't done! At any time you can just decide you want to shoot some poor random NPC for shits and giggles. Of course if you do that anyone with a weapon will fight back and an entire town can turn on you. I got this just for choosing to help the mayor of Junktown. A bunch of goons attacked him in his own shop and they were having a fire fight right there in front of me. What was I supposed to do just stand there? For all I know they were going to kill him, but as soon the fight was over I couldn't talk to anybody, and people in the town kept attacking me. One woman I talked to ask if I could help with a dog and then punched me in the face. In the face! I didn't even get a chance to answer! As far as I can tell it's a glitch of some kind, but damn if I'm going to start the game over because of it. Wanna play Blackjack? Early on you meet an explorer named Ian who can join your party if you offer him one-hundred caps or his share of the loot. He's a handy partner in crime to have around since he's a lot stronger than you and take out enemies faster. Ian not the only one who can join your party either. There's a dog in Junktown you can get to join you if you know what to do. Ian never seems to run out of action points. Come on, shoot the scorpion! “Not enough action points.” Ugh! How about opening this door? “Not enough action points.” What? I don't have enough action points to open a door!? It's a door! Just turn the knob and open it! Why does it look like I'm trying to open a safe? It's made of wood, it's honestly not that complicated! I could understand if it's a locked building, but it happens with every door you come across. The building is open to the public you shouldn't have to do that! You can regain your action points by moving on the board, but that gets old fast. Imagine if in real life you couldn't enter into your house because you didn't have enough action points, and you had to walk around in circles on your front porch to get in. Not enough action points. Not enough ass points is what it should be called! And what the fuck are you going to do if I don't? All joking aside, it's easy to see why Fallout is a cult classic. There's plenty to see and do, and you have your choice of being a good person, or a straight up asshole who just shoots things for shits and giggles. If you enjoy RPGs and stories with post-apocalyptic settings then this game is for you. Get it
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Deleted
Guess I have nothing to say.
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Jan 13, 2015 1:20:37 GMT -5
Post by Deleted on Jan 13, 2015 1:20:37 GMT -5
Salve, et grata ToriJ Video ludos. Buffy the Vampire Slayer. I used to watch this all the time as a kid. It's one of my all time favorite shows, so when I heard there was a game coming out I was ecstatic. Just one problem, I didn't have an Xbox! None of my friends did. It was either PS2 or GameCube. Maybe a couple of people at church had an Xbox, but they certainly wasn't playing Buffy. Only Xbox game I ever heard anyone talk about was Halo. For years this game has eluded me, but not anymore. I'm popping this bad girl in and playing some Buffy! The ghost of Giles is here to collect on your overdue library books. We start off with Giles explaining the origins of the Slayer. Thoughtful, but unnecessary. Did they really think anyone who wasn't a fan of the show would play this? Oh, well. They make up for it by having the intro play over a series of clips taken from the actual game. If that doesn't get you pumped up for some Slayer dusting action then nothing will. The first stage of the game is a tutorial level to get you use to the controls and the combat. The combat isn't the worst experience I ever had in a video game, but it could have been loads better. You have an attack button for punching and kicking that you can mix up to perform combos. There's a meter for health, and a meter for your Slayer power. Your Slayer power helps charges up your attacks so you can inflict more damage. When a vampire's health is down to zero you can stake them through the heart to finish them. A stake isn't your only weapon, you can also get things like the crossbow, a gun that shoots holy water or hellfire, and an awesome Reaper Blade that Giles hands to you later in the game. Everyone and their mother can block in this game except for you. The best thing you can hope for is to be able to dash out of the way, but it's nearly impossible to get out of the way in time before you're hit. If an enemy is either punched, or moves out of the way mid-combo Buffy is just going to be standing there like a jackass hitting air. This allows the computer to get a punch in, and they only need one or two hits to knock you on your ass. Some vampires can even perform magic to stun you. Others will just throw bottles of hellfire at you. I enjoy watching it blow up in their faces when it leads to their death. Unfortunately, you can't throw any bottles of hellfire yourself. You can only combine it with your arrows or gun like you can with holy water. Just once I would like to play a game where the computer doesn't have a cheap advantage over you to make it challenging. I hope you enjoy hearing the same lines over and over again, because this game is notorious for some of the laziest voice recordings I've ever heard. Buffy and vampires alike will repeat the same lines with little variation in-between. Do you know how many times I heard “You can't win, Slayer. There's only one of you and an endless supply of us?” Too many times! In one cut-scene the vampire doesn't even get his own lines, he just recites one of the gameplay dialogs. How lazy is that? Way to cut corners, guys. Even the game got sick of hearing it because I lost the sound a quarter of the way through. Because who wants a working game? I had to reboot the Xbox to get it working again. One thing they didn't cut corners on was getting the actors from the show. All of the cast members minus Sarah Michelle Gellar and the original actor that played The Master reprise their roles. Buffy is voiced by Giselle Loren who does a pretty impressive impersonation of S.M.G. The Master is voiced by D.C. Douglas, who is probably best known for his work as Albert Wesker in Resident Evil 5. He doesn't try to emulate Mark Metcalf, and I think his performance is all the better for it. While we're on the subject of The Master: Guess who's back? Back again? Master back. Tell a friend. The Master is being resurrected from the spirit world and it's up to Buffy and the Scooby Gang to put a stop to it. Bringing back The Master was probably the obvious choice because of his relationship with Buffy. I don't think any of the other villains in the show, sans Angelus, has ever come close to getting under Buffy's skin. Just seeing her reaction to him being back says it all. Nothing in the game contradicts anything from the show, so I think it can be considered c anon at this point. The Master's death rate is the same as Buffy's. You can beat up on Spike. Poor Spike. He never did have much luck with blondes. Enemies you can encounter in the game include vampires (duh), skeletons (don't remember those in the show), zombies, and of course, demons. In addition to Spike you can also face a possessed Angel, and The Master himself. Two boss fights involve vamps who can shapeshift into animals; a serpent and a lion. Easily the hardest of the two is the serpent, and that's only because you have to open up parts of Angel's house to let the sun in to kill the bitch. You can't just stake her. The easiest boss fight is with the first Dreamer you face. The game builds them up as these big bads that can manipulates reality itself, and then you kill one of them in just a few punches. Talk about overrated. My favorite part of the game is when you're in the library talking to the main cast. We have Willow, Xander, Giles, and Cordelia. Eventually, even Angel and Spike gets some time in the library. Oz is mentioned as absent. I'm guessing they couldn't get Seth Green, and while Dru does appear in the game she has no lines, so I'm guessing they couldn't get her actress either. A minor setback when you have so many of the main cast in the game at a time where both Buffy and Angel were still on the air. Willow sends you on the path to find power crystals to strengthen you, Xander gives you the squirt gun to help kill vamps (I forget what it's called, but for all intent and purposes, it's a squirt gun), and Giles gives you new combos you can use in battle. You can even talk to each characters several times until they start to wonder what you're still doing there. Gotta love it. Because it wasn't enough for her to drown the first time. You know what's bullshit? Being able to die in water! That's right, all Buffy has to do is fall in any body of water and you get a game over. If an enemy even so much as knocks you into it, you're dead. You're telling me that Buffy doesn't know how to swim? She never thought that might be a handy skill? “I'm Buffy, Vampire Slayer. I ain't getting on no boat!” The camera in this game jumps all over the place. You'll be trying to perform a simple task like pushing a switch while fighting a boss, and you can hardly see where it is because the camera is fixed on the boss. Then the developers decided that platforming needed to be added to the game, so you're wrestling with the camera just to line up your jump. This was not a game made for platforming. You have a hard enough time just lining Buffy up to grab onto a pipe. Mopping the floor with you! There are a couple of weapons you can pick up like the mop in the above picture. Other weapons include a shovel, a spike, and a sledgehammer. The sledgehammer is without a doubt the best weapon in the whole game. You can just slam it into the enemy repeatedly and smash a vampire's head in. A lot of the weapons have their own health meter, and when the meter runs out the weapon breaks. Another thing I like about this game is that it changes Buffy's clothes through levels. How many times does a video game character changes clothes? Almost never. Even Xander is wearing something different depending on the day. Not Willow, though. Willow doesn't have to change anything. She's Willow. Whoever designed this is an asshole. In closing, would I play it again? No. No I wouldn't. In fact, I wished I never played this piece of shit to begin with! I like the story. I like that most of the actors from the show reprise their roles, and it feels like an episode, but that where the good things end. The gameplay mechanics are horrible. No matter how good you get at the combat you're just going to be punching air every time. Enemies will glitch into the ground keeping you from killing them. This isn't a video game, it's a Slayer life simulator. This game was created to show you how much being the Vampire Slayer fucking sucks! If you're a Buffy fan and you never played this game before, do yourself a favor and YouTube it! You're more likely to have a much more enjoyable experience watching someone else suffer through this game than playing it yourself. Skip it
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Deleted
Guess I have nothing to say.
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Jan 14, 2015 16:36:56 GMT -5
Post by Deleted on Jan 14, 2015 16:36:56 GMT -5
annyeonghaseyo ToriJ ui bidio geim libyu e osin geos-eul hwan-yeonghabnida. I don't think it's any secret by now that I am a huge F.E.A.R. fan. I love the first two games, and utterly despise that horrible abomination that is F.E.A.R. 3. So, when I heard news that they were making another F.E.A.R. game and that it was going to be online, I was both excited and concerned. Excited because I would have thought after F.E.A.R. 3 nobody would want to touch the franchise again, and concerned because how do you turn something like F.E.A.R. into an online game? Horror is a hard thing to capture both on film and in video games, and having to constantly update it for a MMO can be pretty difficult. The fact that it was going to be a free to play game didn't ease my concerns, but nevertheless it was a new F.E.A.R. and I felt they were really trying to bring back that classic F.E.A.R. experience. With that said, will you follow me one last time? I love this load screen. All right, before you begin anything else there's a tutorial you can take to familiarize yourself with the controls, and my god, the tutorial has more to do with F.E.A.R. than the entire third game. Inplay Interactive has done more in one level than Day 1 Studios could do with a whole game. The game takes a lot of inspiration from F.E.A.R. 2, I know there are some fans out there who didn't like 2 as much as 1, but for me? It's a step in the right direction. You have Alma haunting you, soldiers to take down, experiments coming at you, everything you would come to expect from a classic F.E.A.R. game, but once the level is over that's it. That's as F.E.A.R. as it gets. After that you connect to the main server and you have eight stages overall, and only three of them are story scenarios. From then on out the most Alma has is a cameo here or there, and that's it. I can't begin to fathom how they can do such a great job with the tutorial, and then fuck it all up when you get to the meat of the game, but boy do they ever fuck it up. You can't even create your own character, all you can do is choose between default character models and add accessories that you unlock by playing the game. What kind of a deal is that? It's not like that on other MMO games. How do you screw up the most fundamental of MMO features? At the start all you have is the default character model for Armacham and Task Force, and you only get to use them if you're playing for that faction. There are psychic abilities you can purchase, but from what I can tell they have very little to do with the actual gameplay. When you're not shooting enemies, you're either being shot or stabbing people. After a stage is completed you gain experience points that goes to leveling up. There are levels in this game? I could understand if it was an RPG, but this is a first-person- shooter. Shouldn't it be more based on skills than levels? Does this mean if someone is a higher level than me on a map they can just kill me in one or two hits? How is that fair? Snake, I'm near. Can't you sense me near you? Maps are determined by which game mode you choose, you can't just select them. In deathmatch you'll be playing the same map over and over again until you get tired of it. Would it have killed them to add more variety? Alien versus Predator 2 had more options than this! The actual gameplay is pretty solid. If you fuck up, you know it was you and not something to do with the game. Due to the story between Armacham and Task Force you're always fighting in team battles. There's no option to play “Every man for himself.” Not a big complaint for me since I prefer team battles anyway, but something to keep in mind going in. In some modes like deathmatch, you can die as many times as you'd like and always respawn. Doesn't help your team any, but you can come back. In games like Demolition all it takes to be removed from the game is to die once. Then all you can do is watch your other teammates play from there. Then you have a mode dedicated to knife fighting. You can probably guess how well I did there. The community is what you can expect from an online game. I was just sitting on the menu above and witnessed an argument from a guy named “Tragedy” about how he pwned these guys and was the best player on F.E.A.R. Online. Then the other two talked about how he'd just spawn kill and all that crap, and you'd have gay jokes, dick jokes, your mom jokes, and nobody on either side of the argument could spell. Some people would just post “sdfkljsdfsdgsf.” You aren't even using real words anymore! One thing that annoys me while sitting on this screen is that you can get a bunch of invites to join the game whether you want to or not. I know that the point is to play the game, but at least give me a chance to look around before you start pestering me about it. I would join the server and before even a full minute can past, I'm being invited to three different games. Did I stumble upon Facebook by mistake? Leave me alone! Fuck my life! F.E.A.R. Online offers three different scenarios you can play. The annoying thing about it is that you need to have at least four people before you can start it, so a lot of the time you'll just be sitting there waiting for more players just to run through one scenario. If somebody doesn't connect on the load screen it will freeze and you need to reboot the game. I get why it's like that, but why is it possible to play the game with only two people if the other two leaves right when it starts? You may as well say “Fuck you guys! Try beating this level on your own!” This is the game's idea of easy: Being flooded by enemies, having to fight a larger enemy with a shield, run down a tram to avoid being set on fire, fight another flood of enemies capped off with a mech firing missiles at you. Yeah, that's their idea of easy. I only even got to see as much as I did because I just happen to come across an experienced group of players, and we still couldn't beat the level. I wasn't entirely useless, I helped get the key card and opened the door. I contributed. The story is all over the place. I can't make heads or tails of it. It's even more disoriented than F.E.A.R. 3 and that's saying something. I don't even know where in the series this is taking place. Is it before 2? During 2? After 2? I can only guess it's somewhere along those lines because everything about this game screams F.E.A.R. 2, even the tram part. You also see the same adult Alma's design chasing you as there is in the second game. Points for not acknowledging the third game exists, guys, but you may as well not even bother with story. What can I say? F.E.A.R. was great once. After 2 it had a lot of promise, but that was all thrown out the window with 3. If there's one good thing I can say about F.E.A.R. Online, is that it's non canon so we can just ignore it. I wish F.E.A.R. 3 wasn't canon! That Monolith Productions will come back on a white horse and make the true sequel to Project Origin. Maybe that will happen one day now that they're done with Shadow of Mordor. Maybe they'll ignore F.E.A.R. 3 or find a workaround, until then all I can say is stick with the first two. I'm ToriJ, and this is review #99. Next week we're suplexing some trains! Skip it
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Deleted
Guess I have nothing to say.
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Jan 21, 2015 17:48:54 GMT -5
Post by Deleted on Jan 21, 2015 17:48:54 GMT -5
Warning: The following review contains spoilers, reader's discretion is advised.Nín hǎo, huānyíng ToriJ de shìpín yóuxì pínglùn. Well, this is it. My 100th review. Went through a lot of games to get to this day. Some great, some good, and some extremely shitty! In fact, this ENTIRE MONTH has been one shit stain after another, so please for the love of God let this game be good! We're looking at what many people consider to be the greatest RPG of all time, Final Fantasy III–! Uh... I mean VI. It was called III because Americans can't count. Let's move on. Final Fantasy VI opens up with the classic Dancing Mad orchestra I'm sure many of you are already familiar with, and then we have the title screen. Be sure to press A when you get to this part or you'll be taken to a preview of the game thinking you're playing the game. Not that I would have any experience with that. Once we get a summary of the plot we're taken to our first playable character, Terra. Terra is described as being a young mysterious girl with the gift of magic who is being controlled by the Empire. Why is it always an Empire? She's being accompanied by two soldiers named Wedge and... Vicks. Wedge and Vicks instead of Wedge and Biggs. Are you fucking kidding me? Wedge and Biggs are from Star Wars! Star Wars was made in America you fucking idiots! Who's responsible for this? You better watch yourself Ted Woolsey because I will find you! Anyways, while I have a picture of the opening credits here, we may as well talk about Terra's Theme. I don't usually talk about musical scores in games, but this is something I feel would be a crime punishable by over sixty different countries if I didn't mention it. Terra's Theme is beautiful as is this entire scene with Terra and the Imperial Soldiers running towards the city in the background and the snow falling to the ground. I can't think of a better way to jump start a game. Once we get to Narshe the game officially begins. They'll be a lot of fights, but with the Magitek Armor they're all extremely easy. You don't get to name your character right away. That doesn't come until after the whole opening segment with the first boss seen below. This seems familiar. After the whole ordeal in Narshe we're introduced to the rest of our characters that are spanned out over certain periods of time. We have Locke, Treasure Hunter extraordinaire, King Edgar, notorious ladies man, his brother Sabin who is the muscle, Shadow the ninja, Cyan who possesses a rather interesting vocabulary, Celes former General of the Empire and fellow magic user, Gau child of the animals who is O.P. as fuck, Setzer the only man in the world to own an airship, *breathes* Strago an elderly man from Thamasa, his granddaughter Relm, Mog the Moogle, and two hidden characters named Gogo and Umaro. Jesus Christ it's starting to look like Game of Thrones up in here. How many characters do you need?! Despite having so many different characters to juggle, the game does an amazing job of managing each one and giving them plenty of development, something that I myself know is pretty difficult to do as I tend to write stories with more and more characters falling out of my ass, so bravo, guys. Bravo! While they do a good job of developing them all, there are certain characters who stick out a bit more. Terra and Celes has the most interesting back-stories, Terra being the hybrid of a human and an Esper, and Celes literally being bred for war by the Empire. Terra discovers what love is through taking care of children, and the fact the game can show different kinds of love than the usual “boy meet girl” scenario we get in our Final Fantasy is a well welcomed change. Of course we still get that when Celes discovers that she has someone in Locke who accepts her for who she is, and their chemistry together is great. I love the way Locke blushes when he sees Celes in that opera dress. After seeing Celes lose who she thought was the only person left in her life and ready to commit suicide, it was nice to see her happy in the end. But the development that really stuck out to me goes to Cyan. Cyan suffers a terrible lost at the hands of Kefka when he loses both his wife and daughter. Cyan eventually moves on from the death and even encourages another who suffers from a similar loss to do the same and find love again. This is a great message to send to players who may have lost a loved one, or just to children in general. That no matter how much it hurts it's not good to dwell on the past and to not give up on life because of it. Did you just throw a wrench at me? Because what would an RPG be without Random Battles that completely disrupt the flow of the game? Each character has their own strain of unique abilities which sets them apart. Terra and Celes are the only ones who can use magic until you get the Espers, Locke can steal, Edgar has tools, etc. While I've come to enjoy Sabin's blitz commands over time, I find Edgar's tools to be the most useful. I can't tell you how many times I killed things with the auto-crossbow. Then we have relics, items that increase your characters' abilities like letting them run a whole lot faster or strike an enemy twice in one turn. You can equip two relics to each member of your party at any one time, so they provide another means of strategy when dealing with enemies. YOU SHALL NOT PASS! Last but not least we have the “Espers” names for the summons of Final Fantasy VI. They come in somewhere around the middle of the first half of the game. In addition to being used for battles, summons are also used to teach spells to your party and are critical to the main plot. Instead of just being monsters, they're depicted as an entirely different species to humans and have their own personalities and are capable of speech. At one part the game even makes you feel sorry for them, and out of all the Final Fantasy games I played I can't think of a single one that managed to do that. FFVI carries on with using Random Battles as a means to provide further narrative that was introduced in FFIV. Just check out what happens the first time Edgar sees Terra uses magic. He has a fucking meltdown!Locke isn't much better in this situation.GUYS! We're in a middle of a fight. Do you think we can discuss this later? The narrative isn't the only place where the game experiments. We also have several different types of gameplay modes that are introduced as you progress. The first one involving splitting your party up into three groups and preventing enemy soldiers from reaching their goal. Another example involves going through running water or riding a mine cart while being attacked by enemies. The latter looks like it was ripped from Indiana Jones and the Temple of Doom. I think the developers were having a marathon or something. While I appreciate what the game was trying to do, I didn't enjoy any of these features. I dreaded them, and just wanted them to be over when they happened. Except for one part. This part. Ohh! Oh yeah! That's so good! I am having an orgasm in my head right now.
You get to star in an Opera! I don't even like Opera and I was loving this whole experience. Everything from using Celes as a decoy to a goddamn octopus trying to drop an anvil on your head. An anvil! Remember when I said FFVII looked like a Saturday morning cartoon show? FFVI is exactly what a Saturday morning cartoon show would be. FFVI embraces its total insanity and doesn't make any apologies for it. If there's one downside to it is that some times going to a serious moment seems out of place. Like when you see Cyan family moving on to the other side. Kind of disruptive, game. I'm still thinking about the train I suplexed. BY GAWD! I can't believe it! Sabin just lifted 10,000 tons of pure steel! Story wise we have the big bad Empire using Espers to bring back the destructive force of magic which left the world in ruin 1,000 years ago, and a rebel force called the “Returners” who are trying to stop them. But where the story shines is with the characters, their background stories, their interactions, and their reactions to what's going on around them. I guess you can say FFVI is more character driven than story driven, and chances are there will be at least one character in the main cast you'll like. Sadly, that makes it annoying when your favorite characters leave the party for a while, but that's to be expected with a cast so large. And it's not just heroes either there are even some villains that stand out in the mass exodus of characters, and I want to talk about one in particular right now. Someone so evil, so vicious, that he makes Sephiroth look like Charlie Brown. I think we all know who I'm talking about, so I won't beat around the bush anymore. I am talking about the ONE, the ONLY, ULTROS! If Satan had sex with an octopus this would be their unholy demon spawn! There are no depths Ultros will not sink to in order to get what he wants; from forging letters, to trying to sabotage operas, and even making a little girl cry! Make no mistake, Ultros would have used the power of the statues to achieve world conquest, and he almost succeeded! You don't fight him once, you don't fight him twice, you don't even fight him three times, but four, four times! He's a persistent little guy, isn't he? No one can question his dedication to bringing you down, and look at that face. That is the face of a troll. Okay, I had my fun. Now let's talk about the villain you really want to see. When you're a clown nobody takes ya seriously! Kefka is a member of the Empire and ultimately becomes the primary antagonist of the game. As a villain, Kefka stands out from those who came before. In past games we had villains who were dark and brooding, Kefka isn't anything like those guys. He's flamboyant, short-tempered, shallow, and completely insane! They basically put The Joker into a fantasy setting and made a going of it. Kefka relishes in the chaos he creates and eventually betrays the Empire going into business for himself. A lot of the first times you meet him Kefka seems like a wimp, but once the game shows what he can do in an actual battle, he's terrifying. While he may not seem as impressive today because the “insane villain” has been done to death, for 1994 he was something fresh, something unique. His entire personality and character flaws made him stand out. I love watching him freak out at getting a little bit of blood on him and then having a childish tantrum, only to follow up by charging his power and becoming the most threatening person in the room. What more could you ask for from a villain? Kefka changed what a villain could be in Final Fantasy and paved the way for characters like Hojo and Queen Brahne. Some time after you have the airship and most of the characters available to you, you'll reach the Flying Continent where you have a confrontation with Kefka and Emperor Gestahl. This is where Kefka double crosses Gestahl and threatens to end the world. You know what? I'm tired of the tease. We all know that at the last minute someone is going to sweep in and save the day and Kefka is going to be defeated. Yeah, don't adjust your TV screen, or try resetting your console. That was supposed to happen. Allow me to introduce the World of Ruin, the map that makes up the second half of the game. The first half takes place in the World of Balance which is the kind of map you'd come to expect in your Final Fantasy games. The World of Ruin is what it names implies, the ruins of what remains after Kefka destroyed the world. A kind of post-apocalypse if you will. We have death, destruction, and despair, but at the same time we also have long lost friends reuniting, finding a meaning to be again, and helpful enemies who cast Cure 2 on you before dying. I really enjoyed exploring this world and seeing survivors reminisce about the time where the world was still beautiful knowing that it will never be like that again. The crux of a lot of character development happens here, and the main objective is to find all your lost teammates and attack Kefka's tower for the final battle. Where do they come from? And where do they go...? Such meaningless things... I'll destroy them all! Do I even have to say it? The entire finale with the group facing Kefka, listing off each thing they found amidst the ruin of the world, climbing up the tower one by one until you meet god Kefka at the top swooping down from above as if you crawled out of the depths of hell and into paradise. And the rush of satisfaction you get when you watch Kefka crumble into ash is exhilarating! DIE! DIE YOU PIECE OF SHIT! IT'S OVER! IT'S DONE! YOU ARE NOTHING TO ME! NOTHING! AHAHAHAHAHAHAHAHAHA! Wait a second, did I just kill a gay clown? A gay god clown. The ending however is a little bit abrupt. You see them leaving the tower and it cuts to the credits, but then the credits show them all escaping the tower as it falls to pieces and you get a bit more narrative at the end. I especially like the part of the credits that mentions you at the end. That made me feel all warm and fuzzy inside, and as usual the music is extremely well done. And that's Final Fantasy VI! After playing it for myself it's easy to see why many consider it one of the all times great, and I would certainly recommend it if you enjoy RPGs, character driven stories, insane villains, a mix of humor with seriousness, and old 16 bit games. This is ToriJ, and this has been my 100th review. Nothing more to say but... the review must go on! ToriJ is not affiliated with Channel Awesome, I just thought that was a cool song to go out on. Get it
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